what happened to the red dragon wings in nwn?
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NWN2 ORIGINAL HAKPAKS
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Posted by shilly671 at 2011-09-18 20:58:39 |
[±ÃªÃ‡©:TAGS-C]Every profession produces its own best[±ÃªÃ‡©:TAGS-C2] |
Posted by paramyth at 2011-03-fourteen xi:59:xi |
Okay, I figured out that erf folder is just the override folder, but however unsure most the module folder. I moved the module folder for c bulldoze/program files (x86)/Atari/Neverwinter2/modules file to the Documents\Neverwinter Nights ii modules folder merely that did not work and no longer allowed me to open my saved games and so I moved it dorsum... This is where I am stuck... Whatsoever advice? |
Posted by paramyth at 2011-03-14 03:02:43 |
Okay... Im repeating Axewar'south post completely... "Well, seeing as you got it working somehow I'm suspecting that you know how to exercise it aswell. I, however, cannot seem to go it working though. I'm rather bad at things similar this, and then I wouldn't wonder but... Ok, and then if I've understood this correctly I'k supposed to download both the hak and the override files, then put the hak one in the Documets/Neverwinter Nights2/hak section, and the override ane in the Documents/Neverwinter Nights 2/override section. I tried doing so, along with deleting the other one and so trying the other one and and so forth... Information technology never worked. However, I could also be doing something incorrect when you lot're stating this: So are in that location modules that I'm supposed to download aswell? I tin can't notice them... Where are they? You lot'd be kind to answer to these rather stupid questions made by a computer-allergic fool... :)" I did everything Axewar did as mentioned in this postal service, but do not sympathise the "erfs folder" part or the modules office... =/ Pitiful for my fail... Whatsoever tips??? |
Posted by Amphibious Bagel at 2011-03-08 20:01:09 Voted 10.00 on 03/08/eleven |
Genius to catechumen these. Thanks. :) |
Posted by Axewar at 2010-08-24 09:36:48 Voted x.00 on 08/24/10 |
This matter is swell.. I got my questions answered and I realised how much of a fool I was. Merely either way. Squeamish wings. Honey this mod. |
Posted by Axewar at 2010-07-25 xvi:04:13 Voted 10.00 on 08/24/10 |
Well, seeing as you lot got it working somehow I'yard suspecting that you know how to do information technology aswell. I, however, cannot seem to become information technology working though. I'k rather bad at things like this, so I wouldn't wonder but... Ok, so if I've understood this correctly I'yard supposed to download both the hak and the override files, then put the hak i in the Documets/Neverwinter Nights2/hak department, and the override one in the Documents/Neverwinter Nights 2/override section. I tried doing so, along with deleting the other ane and so trying the other 1 and then forth... Information technology never worked. Nevertheless, I could likewise be doing something wrong when you lot're stating this: Then are there modules that I'thousand supposed to download aswell? I can't observe them... Where are they? You'd be kind to respond to these rather stupid questions fabricated by a computer-allergic fool... :) |
Posted past stealth00 at 2010-06-13 17:01:56 Voted 10.00 on 06/xiii/10 |
It is people like you that make the game better than ever with stuff like this thanks a ton |
Posted by camelotcrusade at 2009-11-18 06:53:49 |
Rats! I'd love to use these - and they look fantastic - but in SoZ 1.23 icons for scrolls and books are whacked. _________________________ CARPE DM |
Posted by Spidercat at 2009-02-twenty 07:52:15 Voted 9.50 on 02/xx/09 |
Crawly! thanks for the corking share =) |
Posted by Kunikos at 2009-02-17 14:xiii:17 Voted ix.75 on 04/09/08 |
Makes icons for the crafting books in SoZ disappear. :( |
Posted past -DK- at 2009-01-28 12:25:27 Voted 9.75 on 01/28/09 |
Aye, the icons seem missing while using 1.21 patch. |
Posted by Sel at 2009-01-12 21:36:16 Voted 9.75 on 01/12/09 |
A great detail, and the 20% motion increment is nice -- I'g ane of those people who hates twiddling my thumbs and waiting for my graphic symbol to drag himself beyond the zone. The only pocket-sized, minor affair is that the item says 'missing texture' instead of having an item icon. Otherwise, fantastic and thank you for a swell hak. _________________________ "What exercise I know of cultured means, the aureate, the craft and the lie? I, who was born in a naked land and bred in the open sky. The subtle natural language, the sophist guile, they neglect when the broadswords sing; Rush in and die, dogs -- I was a man before I was a king." -- The Road of Kings |
Posted by NeVerSun at 2008-05-sixteen 10:06:16 Voted 9.fifty on 05/16/08 |
Great addition, nicely done :) _________________________ My NWVault-Prefabs |
Posted by wtatashi at 2008-04-21 19:44:26 |
Sweet! I'm gonna go endeavour this right at present! |
Posted by Kunikos at 2008-04-09 22:39:25 Voted 9.75 on 04/09/08 |
Changing my vote to reverberate the new feat-equipped wings. ^_^ Only affair better would exist instructions on how to make the wings-cloak icon invisible in the slot and just disallow (like on Okku) equipping of cloaks. |
Posted by helvagova at 2008-04-08 03:43:54 Voted 10.00 on 04/08/08 |
Your a legend mate thanks |
Posted by gonate at 2008-04-08 00:32:05 Voted 9.00 on 04/08/08 |
Overnice |
Posted by D15C0RD at 2008-04-07 xvi:26:02 Voted 10.00 |
Added erfs and updated modules for the haks. |
Posted past D15C0RD at 2008-04-07 xiv:13:32 Voted 10.00 |
Added hak pack versions of Equipable_Wings and Equipable_Wings_motb. |
Posted by D15C0RD at 2008-04-07 12:55:07 Voted 10.00 |
I changed the Kaelyn fix into the Equipable Wings_motb pack. If you have Mask of the Betrayer download this instead of the regular Equipable Wings pack. *Updates* |
Posted by helvagova at 2008-04-07 12:54:02 Voted 10.00 on 04/08/08 |
Been waiting for wings for ages. Gave it a 10. Will exist using this in my mod. Is it possible y'all could make a hakpak version of this? |
Posted by D15C0RD at 2008-04-07 11:35:40 Voted 10.00 |
@Kunikos I'll be calculation the wings feat to the cloaks for motb users soon.Thank you for the great idea. |
Posted past Kunikos at 2008-04-07 x:50:24 Voted 9.75 on 04/09/08 |
Discord: How hard would it be to add the feat "Winged" to the equipable wings items? It is on Kaelyn's character canvass in MotB (it's similar Dash kinda but stacks). |
Posted by D15C0RD at 2008-04-05 ten:59:27 Voted 10.00 |
@SunWatcher I've tried to create equipable tails equally a belt before,merely it just doesn't work.Belts don't accept a skeleton(gr2) file as far equally I can see. Recollect of the skeleton(gr2) files as glue,I tin't get the model pieces to stick together without it. |
Posted by SunWatcher at 2008-04-05 03:38:15 Voted 9.75 on 04/05/08 |
Excellent! But in that location'south one more thing for y'all to create -- equippable tails as a belt! _________________________ Trust is for the foolish... And the dead. |
Posted by marzy at 2008-04-01 13:07:36 Voted nine.25 |
Thankyou then much for the info. The toolset frightens me to expiry but I volition have a become and follow your instructions. Thank you - Marie |
Posted past D15C0RD at 2008-04-01 11:47:56 Voted 10.00 |
@marzy I suppose the easiest way to change the color would be through the toolset. Start the game,click on toolset. Go to blueprints,items,all Go to properties,advent,tint,color2 On backdrop curlicue downwards.Under basics alter the localized proper name,resources proper noun,tag,and template resref to what ever you want. ie: Become back to blueprints,right click on your item,save to file and save to your override folder. make sure the proper noun is the same as your exit the toolset. to spawn the item in game follow the instructions for spawning items but apply ie: "giveitem ivorywings" I hope that helps. |
Posted past marzy at 2008-04-01 05:29:47 Voted 9.25 |
I dear the angel wings and employ them on my Aasimar Cleric. I would love for them to be a slightly different shade, ie Ivory or a pale foam. Is it difficult to change the colour and if and so what product would I need to do this. I accept absolutely no idea regarding this sort of matter. And then if someone could bespeak me in the right direction that would be fantastic. Thanks - Marie |
Posted past D15C0RD at 2008-03-31 xix:44:49 Voted 10.00 |
*To spawn the items in game* While playing, select your character hit ~ to bring upward the console. Then blazon in "DebugMode i" without the quotes. Then type the code for the item(s) you want. "giveitem angelwings" (gives actor Angel wings cloak) When you're finished bring up the console over again ~ and type "DebugMode 0" without the quotes. |
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
eight - Excellent, Recommended to Anyone
7 - Very Adept, Deserves a Wait
6 - Skillful, Qualified Recommendation
5 - Fair, Solid nonetheless Unremarkable
four - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Fiddling Appeal
1 - Non Recommended to Anyone
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Source: https://neverwintervault.org/rolovault/projects/nwn2/nwn2hakpaksoriginal/324/index.html
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